Nile Shallows minimap

Nile Shallows

Sup Team 7:08

5 hours ago · 10/24/2026, 11:57 PM UTC

Patch 19.17020 ID: 44855325

Tsukuyomi portrait
Test1 Tsukuyomi main Lost
708 down 1
Ame-no-Uzume 10
Hades portrait
1377 down 15
Athena 34
Hades portrait
BTHORSKULLXFIRE Hades main Lost
765 down 1
6

vs

Kronos portrait
1251 up 8
Prometheus 31
Kronos portrait
1426 up 4
Prometheus 52
Zeus portrait
Charley Won
1357 up 5
Athena 36

Playback

Every command on the map, from the replay

0:00 / 0:00

Commands

  • Test1 —
  • MasterDuck —
  • BTHORSKULLXFIRE —
  • eK_Cronos —
  • DerKaputzenmann —
  • Charley —

Legend

  • Move
  • Targeted command
  • Build order
  • Attack
  • God power
  • Unit ability
  • Town center
  • Settlement
  • Tree
  • Gold mine
  • Hunt
  • Berries
  • Herdable
  • Relic

Recent commands

  • Loading commands

Pings are command locations, not unit positions. Build squares mark where a player ordered a building, which may never have finished.

Most attempted to be trained units

Trade

Resources bought and sold at the market

No trades

No trades

No trades

No trades

No trades

No trades

eAPM

Effective actions per minute

Line chart of each player's effective actions per minute, minute by minute

Focus

Share of eco, army, and attack commands each minute

  • Eco
  • Army
  • Attack
Stacked area chart of Test1's eco, army, and attack commands as a percent of each minute
Stacked area chart of MasterDuck's eco, army, and attack commands as a percent of each minute
Stacked area chart of BTHORSKULLXFIRE's eco, army, and attack commands as a percent of each minute
Stacked area chart of eK_Cronos's eco, army, and attack commands as a percent of each minute
Stacked area chart of DerKaputzenmann's eco, army, and attack commands as a percent of each minute
Stacked area chart of Charley's eco, army, and attack commands as a percent of each minute

Combat

First contact at 1:15

Share of eco, army, and attack commands, attacks per minute, first attack, villager raids, and town center orders on settlements for each player
Player Eco Army AttackAttacks/minFirst attackVillager raidsExpansion orders
66%26%8%0.76:113-
41%56%3%1.01:156-
65%35%0%0.0-0-
64%35%1%0.16:000
  • TC at 4:46
76%8%16%6.93:1728
  • TC at 4:30
62%37%1%0.44:501-

Timeline

Units and buildings by game minute, technologies and god powers on the right

Units, buildings, technologies, and god powers of each player by game minute
Min
0:00
Watermill icon
MiningCampJapanese icon
Storehouse icon
Storehouse icon 2
Granary icon
Sentinel icon
Storehouse icon 2
1:00
ShrineJapanese icon
Husbandry icon
House icon
Temple icon
Temple icon
Temple icon
ClassicalAgePrometheus icon
House icon
Temple icon
2:00
House icon
MiningCampJapanese icon
Ajax icon
Storehouse icon
House icon
Temple icon
Manor icon
ClassicalAgePrometheus icon
Manor icon
House icon
ClassicalAgeAthena icon
3:00
Temple icon
Temple icon
WallLong icon
WallConnector icon
Sentinel icon
Ajax icon
HandAxe icon
CounterBarracks icon
AlluvialClay icon
Valor icon
AlluvialClay icon
Valor icon Deconstruction icon Valor icon
Jason icon
MilitaryAcademy icon
4:00
Miko icon 3
SacredCustodians icon ClassicalAgeAmeNoUzume icon Pickaxe icon HandAxe icon
House icon 3
ClassicalAgeAthena icon
House icon
Pickaxe icon
TownCenter icon
TownCenter icon
EconomicGuild icon
Valor icon
Hoplite icon
House icon 2
ArcheryRange icon
OlympianParentage icon
Bolt icon
5:00
Watermill icon
NewMoon icon Goshinboku icon
Turma icon 2
Manor icon
Valor icon Valor icon Deconstruction icon
Promethean icon
TheftOfFire icon
Valor icon Valor icon
Toxotes icon 3
Hoplite icon
House icon 2
Granary icon 2
6:00
Promethean icon
Oracle icon
Promethean icon
MilitaryBarracks icon
Valor icon
Toxotes icon