Marsh minimap

Marsh

Custom 15:11

3 months ago · 7/7/2026, 04:18 PM UTC

Patch 19.17020 ID: 40345595

vs

Most attempted to be trained units

Trade

Resources bought and sold at the market

No trades

bought food 100
sold wood 100

eAPM

Effective actions per minute

Line chart of each player's effective actions per minute, minute by minute

Timeline

Units and buildings by game minute, technologies and god powers on the right

Units, buildings, technologies, and god powers of each player by game minute
Min
0:00
VillagerNorse icon 3
VillagerDwarf icon
OxCartBuilding icon 2
House icon
VillagerGreek icon 4
House icon
Storehouse icon
1:00
VillagerNorse icon 3
VillagerDwarf icon 2
2:00
VillagerDwarf icon 2
VillagerNorse icon 2
Temple icon
3:00
VillagerNorse icon
Temple icon
ClassicalAgeHeimdall icon
4:00
VillagerDwarf icon 4
VillagerNorse icon 4
Hersir icon
HandAxe icon Pickaxe icon
ClassicalAgeAthena icon
5:00
Hirdman icon
House icon 4
Longhouse icon 2
VillagerGreek icon
House icon 3
6:00
VillagerNorse icon 2
RaidingCavalry icon 2
Hirdman icon
Farm icon 3
House icon
GreatHall icon
VillagerGreek icon 3
Farm icon
7:00
RaidingCavalry icon 2
Armory icon
Plow icon HuntingEquipment icon
8:00
Hirdman icon
House icon 4
MediumCavalry icon
9:00
Einheri icon 2
VillagerNorse icon 2
MediumInfantry icon CopperShields icon CopperArmor icon CopperWeapons icon Ballistics icon
Minotaur icon 2
Market icon
10:00
RaidingCavalry icon 4
Storehouse icon
11:00
VillagerGreek icon 3
HeroicAgeDionysus icon
12:00
VillagerNorse icon 4
Berserk icon
Hamask icon Husbandry icon
Bolt icon
13:00
Berserk icon 4
RaidingCavalry icon 3
GreatHall icon
Longhouse icon
Undermine icon
ChthonicRites icon
14:00
ThrowingAxeman icon
House icon 4
Temple icon
TownCenter icon